Pure Wind from a Pure Land (_luaineach) wrote in geekparents,
Pure Wind from a Pure Land
_luaineach
geekparents

Download my son's first android game please!

Hey all,

Our 8th grader just published his first game on the google play store. Would you all download it so he he gets some positive reinforcement for his hard work? Even if you just download and then uninstall it shortly thereafter, that's helpful right now because the higher his "X+ downloads" number on the play store (or his "g+1" number), the more likelihood of it being found and downloaded by someone who might actually *want* to play it. So he needs to get enough downloads that he can start attracting downloads! :)

Flightless Dragon


Especially because the play store groups downloads. So any number of downloads between 11-50 shows as "10+" ... even if it is 49!

It's pretty much a straight up "flappy bird" mock, so it's that genre of game. Personally, I find those kinds of games immensely frustrating and therefore not very fun, but this one has a bonus feature that others in the genre don't and that is the ability to get rid of the walls with fireballs. Upgrades to come include walls of fire, invulnerability shields of fire, and I don't know what all.

So you can play it too, if you want. It's really actually grown on me because the child has it intentionally set at sort of a serene speed so that it's easier for the casual gamer.

And when he was making a features list while developing the game, he was all over the leaderboard being vital. And I was all "whatever" about a leaderboard. But now I check that stupid leaderboard and find it so irritating that my brother-in-law knocked me out of 3rd place that I have actually played the game more than I otherwise would have, just to try and knock him out of that spot.

Oh child, way to accurately predict the petty competitiveness of the casual gaming mind! Or at least mine!

And if you want to play and click the ads, feel free! Clicking the ads is the only way the child makes any money on the game, unless people make in-game purchases (WHICH ARE A BARGAIN, i might add, because you get to keep the fireballs you buy FOREVER). But, the child didn't want to ruin people's game play by having ads clutter up the game, so they only pop up on the top of the screen when you die. When you click on them, they open a new window to whatever website the ad is for. It doesn't matter if you just then immediately close that window, the child still gets paid for you having clicked.

But mostly I'm only asking that you downloaded it. Free game and only a small bit of bandwidth. But it would mean so much to him.

Goes without saying that I am super proud of him. He worked very hard at his dad's side learning what it took to do all this (husband is a long time programmer) and he was in charge of all stages of the design on his own, on top of keeping up with his homework, etc. I'd just like to see him hit 100 downloads, you know? For his pride's sake.

Not yet available for iOS because apple makes it more expensive to develop for them. He needs to earn the per year developer fee first! :)

Thanks in advance!

x-posted a few other communities so apologies if you are seeing this more than once.
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Downloaded. :) I will give it a shot, though I'm so awful at Flappy Bird. Maybe the fireballs will make it possible for me to get past ANYTHING. ;)
Thank you! It's so helpful. As I commented below, there's already been valuable things gained in MY opinion but he's 14... I think more what HE sees is "well, grandma downloaded it. and my cousins. Whoopee dee doo." :)

And I hear you on being awful. I have to admit that at times I was less than encouraging about the whole thing because I thought "why can't you make something FUN?!?" And even on his game (which is slower than the normal flappies), I would die at 2 almost every time the first day. But somehow I got in the groove and even have a high score of 92! That was some kind of weird zone I must have been in, though, because generally I die around 30 or before, with rare instances of making it up in the 60s to give me hope. His cousin has a high score of 250, which is just a mind boggling impossibility to me.

But I am still gamely playing it 10, 20 attempts a day, clicking ads when I die, because I figure if I can earn the child a buck or so a day, that's worth my few minutes of frustration. Plus, the child says I die because I get all anxious that I am *going* to die, and so tap crazily. He says "BE PATIENT!" So maybe there is a lesson here for *me*, as well! :)

Thanks again for your support!
Downloaded and i'll spread the word to others to download it and try it out for the kiddo.

Very cool he coded his own game, here's too many many more in the years ahead.
Thanks so much! I'm hoping there's more to come as well. I appreciate you spreading the word, too.

But even if not, there have definitely been quite a few life lessons along the way about how things don't happen by magic, everything looks easy until you try it, if you don't do the work you don't actually have a product, and that work is....well...WORK. With this game his motives were purely monetary.

There were interesting realizations with that, too: even wanting to make money he didn't want to clutter up people's game play experience with ads, so they only come up when you die. That limits his ad views. And if you buy extra fireballs (which I did right away), you have them forever. So it's not like you buy five and then when you use them they are gone - they reset to 5 again after you die and restart. Because the child didn't want to make people keep paying for something they might need to make the game fun for them. So at this point the max you could spend in game is $2.00. So he discovered he's motivated by money within certain constraints of conscience.

I'd say the whole project is a success so far, but I wouldn't mind him getting 50k downloads. :D

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On the development list for the next update is some sort of "invulnerability" shield. Maybe timed or something. Because I die most often by flapping up into a wall and fireballs can't save me from that. (I don't even use my fireballs judiciously, because sometimes I die just trying to hit the fireball icon. So, when I DO use them, I just bam bam bam shoot them all at once. You can't waste them - they just keep going until they hit a wall. But at least that buys me a few more flaps!)

Yeah, I was thinking the same thing about 8th grade. He's so awesome and fabulous and intelligent (he is! mother's bias, i know, but still!) that it's sometimes easy to forget he only *is* 14. I was most impressed about how much thought he actually put in to the design. The grunt work to get it all coded is one thing, but it was the designing and the game play thoughts he had (i.e., ads only at the end, fireballs being permanent once you pay for them, etc.) that really impressed me because it made it clear he was having Thoughts about Things. And Making Plans.

It's easy for me to see him as MY BABY and here he is a whole person Having Thoughts about Things with respect to *releasing to the public*. I'm immensely proud of him (and of our parenting, too!) but at the same time feel strangely surpassed and irrelevant. Which i suppose is ultimately one of the aims of parenting well but it really hit home with the fact that I *am* surpassed and irrelevant as far as what he did to make this particular thing happen. (Dad still relevant to the whole process but not me.). I'm re-relevanting myself via marketing! LOL

Thanks for your support!

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the wobbling of the title screen after losing is a little jarring for me, especially since I constantly lose. I am one of those people who gets motion sick from many games, which may be why.

Thanks for pointing this out. It hadn't even really registered with me. I think he included it to give the page change some "interested". What registered with being annoying to *me* eyes is the scrolling space background on the "Play Again" page - where you can pick play, upgrades, achievements, etc. I can't even stand to look at that page. I know he used it because he already had that background and that font for a project he did in school but I've penciled in on the dev list that that be changed to match the game theme more and be easier on the eyes! :)

I told him about the page jarring after losing and he said he'd be happy to change it. So thanks for the input!

And thanks for the well wishes! He's working on shield to make you invulnerable for X seconds right now.
Installing it ! This game looks really cute.
Thank you! It's so exciting for him. He's trying to be cool about it but every morning he rushes to check how many installs he has (google only updates once a day) to see if it has moved past just our family-obligated-to-download. I try to do the whole "now honey, you learned a lot just by doing the process so that's an important blah blah blah" but I have to say that in my gut I'm with him: DID ANYONE DOWNLOAD IT!??!1

He follows that quickly with "did anyone click any ads?!?" because that updates in close to real time all day. He knows he can count on me and grandma for about 20 clicks but his dreams of buying sealed MTG M12 Booster Boxes and hunting for rare cards is going to be a long time coming with just me and grandma clicking! :)

Thanks again for your support. As Mom there's not a lot I can do to help him with this particularly project that he doesn't see (at somewhat prickly 14) as glomming all over him and/or getting in the way. But THIS I could do. Appeals to other parents, that's a niche I have. Go Mom! :)
Done! Never tried Flappy Bird but I'll give it a shot!
Thank you so much!!! I'm getting little teary-eyed! Not just out of pride for my geek kid, but from the support from a community of parents I thought long gone from the LJ world! So, really, thank you.


And good luck! I stink at the game, so the only advice I can offer is that slow and steady is the way to go. :)
I'm one of mazz's friends and I downloaded the game. it's rather addicting and I didn't get into the flappy bird thing. bit i'm having a great time with it. (even if I die a lot lol)

_luaineach

April 6 2014, 04:11:56 UTC 3 years ago Edited:  April 6 2014, 04:31:29 UTC

I think because it's not super fast. So it's frustrating, but it is actually doable, so you are less prone to rage quit. (Alright I mean, I am. I am less prone to rage quit. And ban all computer time in an irrational fit of punishing everyone. Just theoretically speaking. Not that I might be the inspiration for the more mellow speed.... :) )

Somehow I've gotten a 92 on this game! I haven't come close to that again, but I did it once. So it is possible! :D

Thank you so much for downloading. It makes me so happy for him and there's the obvious truth that seeing external reward for his work means more (or at least something different***) than my "great job, sweets!" That's just the way it is.

Editing to add: ***and a big part of what he is seeing is "people are so nice!" because I told him I posted so he knows that people are coming via my initial efforts to get them there. So it's a valuable reinforcement of the idea that there's a world of geek parents who have their geek children's backs and applaud their efforts. :)

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Our 8th grader just published his first game on the google play store Would you all download it so